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Torchlight 2 netherrealm portal
Torchlight 2 netherrealm portal





torchlight 2 netherrealm portal
  1. #Torchlight 2 netherrealm portal how to#
  2. #Torchlight 2 netherrealm portal mod#
  3. #Torchlight 2 netherrealm portal update#
  4. #Torchlight 2 netherrealm portal Patch#
  5. #Torchlight 2 netherrealm portal mods#

I enjoy having the freedom to work on little utilities I think up in the shower or as I’m riding the bus home (some of which end up being very useful, others… not so useful). It does take quite a bit of time to design game and tool features around making them easily and flexibly moddable through editing game data, but it ends up being really fun to see what people come up with in the end and it adds a lot of longevity to the game.Īs far as enjoyment, I very much enjoy working with so many different part of the team and game. For Torchlight II, we already had a that work done, so I was able to go back and refine a lot of the rough spots and improve the tools in many ways without worrying as much about the train.Ī significant challenge when making these tools has always been engineering with modding in mind. We were laying track as the train was running across them, more or less. We hit the ground running and were making the tools as we were engineering the game. The original “TorchED” project was done in the same amount of time as Torchlight I. What are some of the challenges you face when creating the tool set? What did you enjoy about it? Also, my Mom tells me Grandma wouldn’t let her say “guts” as a kid, which I’ve always found amusing. I mostly wanted to differentiate the new version from the last and I like the mental image of being elbows-deep in the guts of the game when you use the editor. I also enjoyed the Nickelodeon show and dream of owning a piece of the Aggro Crag. Although later I think I was playing Shao-Lin’s Road on the cocktail cabinet in the office and was amused by the protagonist saying “GUTS!” at the end of each level while flexing. The dry and boring story is that we compile the game source as a DLL for the editor which was originally called “core.dll” but that was confusing because we had another class called “core” so I changed the name to “editorguts.dll” at some point. We started this project with “TorchED” which was used for Torchlight I, but we’ve made a large number of improvements and additions for GUTS. We use 3D Studio Max, Photoshop, and whatever Matt uses down in California for those. Pretty much the only things we don’t use it for are model, animation, 2D art/texture, and music/sound creation. We use it to make most things in the game – Levels, skills, classes, monsters, items, spawn classes, balance curves, UI, etc. GUTS is the new version of our content editor we used to create all the content for Torchlight II.

torchlight 2 netherrealm portal

Tell us about GUTS! Does it stand for anything? How did that name come about? Tools Engineer Greg Brown created GUTS, and he’s the best man to tell you more about it.

torchlight 2 netherrealm portal

To accompany the update, there are a few Q&As with the development team discussing the new tools which you may find interesting.

#Torchlight 2 netherrealm portal update#

To update the game, simply launch your Steam client and you will be good to go in no time.

#Torchlight 2 netherrealm portal mods#

Various protections to prevent poorly formed mods.Fixed issue where Reflection would change your target while fishing, which would leave you in a bad state.Socketable-granted DOT effects now get character damage bonuses from focus and items.

#Torchlight 2 netherrealm portal how to#

New to modding? Here’s how to get started with GUTS – the Torchlight II GUTS wiki.With Steam Workshop, automatically subscribe to and match configurations to join modded games!

#Torchlight 2 netherrealm portal mod#

  • Modding is fully supported in multiplayer – filter available games by active mod combinations.
  • For Steam users, Steam Workshop support is integrated.
  • Nether-Realm portals take you to a new Nether-Realm tileset, with new creatures.
  • Additional side dungeons in Act 1 and 2 during New Game Plus play.
  • New Unique and Legendary weapons for every item class.
  • #Torchlight 2 netherrealm portal Patch#

    If that wasn’t enough, they have just pushed live a new patch taking the game to 1.22.x.40 which includes the following updates as well as new pets. The Torchlight 2 Steam Workshop is also now open which will help players using mods keep their versions up to date. A tools has also been created to convert pre-GUTS nods to the official mod format which is great news for modders that have been creating content the hard way these past few months. To help players find their way around the editor they have launched an official wiki which includes guides on how to use the tools along with other tips. It’s been a long time coming but finally Runic has released the editing tools for the public which will help fans create cool new modifications for the top selling ARPG. This is not an April Fools, Runic Games has released the Torchlight 2 GUTS editor for modders along with a new patch and Steam Workshop support.







    Torchlight 2 netherrealm portal